Spell
EquipSpark Blaster
Archetype:
Elemental HERO
View:
4017
Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
Spark Blaster — Power Evaluation
Final Score: 15 ± 5 · Confidence: Medium
- Intrinsic: 17.7 · Deck: 18.1 · Meta: provisional
- Primary role: Utility · Secondary: Material body, Removal
Why it scores here
Spark Blaster converts almost nothing: its text only lets it equip to the named vanilla monster "Elemental HERO Sparkman" and then change the battle position of one face-up monster, self-destructing after the third use. That is zero card advantage, no ATK or DEF modification, no negation, and no body, so the card's only real value is being an occasionally drawn 1-of in HERO builds that already play Sparkman (97% co-deck rate in the sample). Its 0 ATK/DEF and negligible stat line earn no points here — the score is driven by the near-total absence of reliable conversion, the narrow equip restriction, and the fact that it never appears in any recorded combo board.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 18 | Text restricts equipping to "Elemental HERO Sparkman" only, so the card is live only once that specific monster is already on the field, and it has no search route of its own (verified). |
| Combo & Conversion | 5 | 0 combo appearances and no board ever recorded using it; the effect changes one battle position, which builds no board at all (observed/verified). |
| Resource Economy | 5 | Playing it is a flat -1: the effect grants no cards, recycles nothing, and the equip destroys itself after 3 uses (verified). |
| Effect & Interaction | 10 | The only interaction is shifting one face-up monster's battle position three times, which removes no card, negates no effect, and cannot touch Link Monsters (verified/inferred). |
| Material Utility | 4 | It is an Equip Spell with 0 ATK/DEF and no body, so it cannot be used as material for anything and contributes no name, Level, or Attribute (verified). |
| Resilience & Flexibility | 8 | It self-destructs after its third use, has no protection, and is a dead slot whenever Sparkman is not on the field, with no zone or turn flexibility (verified). |
| Deck-Building Efficiency | 20 | Observed at 1.03 average copies across 33 decks and 32 of 33 run the required Elemental HERO Sparkman, so it is a cheap single slot but one that pays back almost nothing (observed). |
Calculation
Weight profile: 1.00 Utility / no clear role (default profile). Intrinsic ≈ 17.7, Deck ≈ 18.1, Meta = provisional. Modifiers: Hard dependency on a specific named monster (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Legal in TCG, OCG, Master Duel and Duel Links with no banlist restriction noted
- Only a 1-of slot (avg 1.03 copies) in decks that already run Elemental HERO Sparkman, so the opportunity cost is low in those builds
- Provides a small amount of repeatable battle-position manipulation on your own Main Phase
Weaknesses
- Equips only to the named vanilla "Elemental HERO Sparkman" — dead without it
- Effect produces no card advantage, no stat change, and no removal
- Destroys itself after the effect is used 3 times
- No search route, no combo appearances, no guides, and no usage statistics
- Being a Spell, it contributes no body or material value if its effect is irrelevant
Counters / choke points
- Effect negation or Spell/Trap removal (e.g. Cosmic Cyclone-type backrow removal) before the three uses are spent
- Denying or removing Elemental HERO Sparkman makes the card unplayable
- Only targetable face-up monsters can be repositioned, and Link Monsters cannot change battle position
- Generic hand traps and interaction aimed at the HERO engine that produces Sparkman
Best use
Weak Equip utility / low-value flex slot. Decks: Elemental HERO (Sparkman builds). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Equip only to "Elemental HERO Sparkman"; Card text: Main Phase effect to change the battle position of 1 face-up monster; Card text: destroy this card after the effect is used 3 times; Card is legal in TCG, OCG, Master Duel and Duel Links with no banlist token supplied; 0 recorded combo appearances and 0 recorded end-board appearances
- Observed: 33 decks run it, all in the main deck, at 1.03 average copies (32 decks at exactly 1 copy); 97% of those decks also run Elemental HERO Sparkman; 87.9% also run Elemental HERO Stratos and E - Emergency Call, i.e. the standard HERO search engine; Not a top card in any format and no guide mentions it
- Inferred: Because the equip requirement names Sparkman, the card is functionally dead in hand until that monster is on the field; A battle-position change is soft interaction that removes nothing and is worth far less than a negate or destruction effect; The archetype labels 'Heroic', 'Tenyi' and 'Primite' in the deck sample look like classifier noise rather than genuine home archetypes for an Elemental HERO Equip Spell
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from the deck sample only deck archetype labels include non-HERO names (Heroic, Tenyi, Primite) that may be classifier noise no dated metagame sample, so meta_power is left null






